Shadespire: Magore’s Fiends review
Magore’s Fiends are the second Khornate warband released for Shadespire. Unlike Garrek’s Reavers, the Fiends focus on heavily-armoured assault. The box contains three Blood Warriors and a daemonic Flesh Hound. This is a review of the expansion contents.
Shadespire: Sepulchral Guard review
The Sepulchral Guard warband adds some interesting twists to the base game, and also contains some of the nicest plastic skeletons out there. It’s a big warband, by Shadespire standards: seven models (1 leader, 3 heroes, and 3 lowly petitioners), able to swarm the enemy or cover multiple objectives with ease.
Shadespire: First Look
My copy of Shadespire arrived in the mail today, so I’ve opened it up for a quick look. No painting or gameplay time just yet, so these are just my first impressions of the box contents.
It’s a nice compact box – around half the footprint of big-box titles like Warhammer Quest: Silver Tower, which seems about right for a game aimed at quick casual matches and easy portability. The box is pretty solid, but the card insert is not – mine arrived already torn, but I’ll probably add some foam inserts to carry the miniatures as soon as they get painted.
There are two double-sided boards inside: enough for a couple of options in gameplay, but I was hoping to find more after reading early convention reviews about how there would be “lots of board options” available. Still, they’re high quality card and artwork, and the hinged fold helps to keep the whole game compact. There are also three sheets of card tokens: wound markers, victory points, objectives and that sort of thing.