The Sepulchral Guard warband adds some interesting twists to the base game, and also contains some of the nicest plastic skeletons out there. It’s a big warband, by Shadespire standards: seven models (1 leader, 3 heroes, and 3 lowly petitioners), able to swarm the enemy or cover multiple objectives with ease.
I’ve started trying to get back into the habit of doing a small amount of painting each evening, in order to re-train some of the muscle memory I’ve lost over the last few years. First up from Shadespire are a couple of Garrek’s Bloodreaver warband: Garrek himself, and his henchman Arnulf.
I’m very rusty, but I’ve enjoyed working on the skin tones for these two: shading with purples, reds and greens, and building up to a bright yellowish-white for the highlights. There are lots of interesting textures to work with, particularly on the torsos.
Unfortunately, I tried spray undercoating on a very windy day, and have ended up with a very thick coat of paint – particularly over the faces of this warband. I think I can salvage them, but it’s going to make things much harder when it comes to detailing the faces.
Flesh, leather and red armour panels are pretty much done on these two – I’d been considering some non-metallic metals, but it’s been ages since I did much work with regular metallics. My silver paints have mostly dried out, so I’ll start work on the blades and buckles once I pick up some new ones.
A Shadespire card list seemed like a handy resource to have, so I’ve added a list of every card I have so far. They’re presented here as two tables: one for Objective cards, and the other for Power cards. You can sort these lists directly in your browser – just click on the header to reorder the list. View the full tables below.
- 25 Feb 2018: new Spiteclaw’s Swarm cards.
- 14 Feb 2018: new cards from The Chosen Axes expansion.
- 10 Nov 2017: new Ironskull’s Boyz cards.
- 6 Nov 2017: new Sepulchral Guard cards. I’ve also started adding a category (Offence, Defence and Utility) to the Power Card list.
My copy of Shadespire arrived in the mail today, so I’ve opened it up for a quick look. No painting or gameplay time just yet, so these are just my first impressions of the box contents.
It’s a nice compact box – around half the footprint of big-box titles like Warhammer Quest: Silver Tower, which seems about right for a game aimed at quick casual matches and easy portability. The box is pretty solid, but the card insert is not – mine arrived already torn, but I’ll probably add some foam inserts to carry the miniatures as soon as they get painted.
There are two double-sided boards inside: enough for a couple of options in gameplay, but I was hoping to find more after reading early convention reviews about how there would be “lots of board options” available. Still, they’re high quality card and artwork, and the hinged fold helps to keep the whole game compact. There are also three sheets of card tokens: wound markers, victory points, objectives and that sort of thing.
I started this blog with high hopes for porting across lots of the content I’ve previously worked on for painting and modelling diaries, starting with the River Dock project. That’s still my aim, but the PhotoBucket debacle has left me with hundreds of forum pages full of dead image links, and very little desire to wade through all the mess.
However, I’ve just ordered a copy of GW’s new skirmish game Shadespire, and it’s dragging me back into this painting and gaming hobby all over again. I like what I’ve seen so far, from the fixed lineup of each faction (paint one “set” and move on to something different), to the fast, tactical gameplay and the ability to vary tactics based on the objective and power cards chosen before each game.
So: there’s a new game on the way, which ought to be here before PAX-AUS. With luck, I might even have it out of the box and ready for a few games at the convention. Let’s see how I go…
Not long now until PAX – I added some more colour to the stonework last night, using thin washes of green (olive and blue-green) paint. I think it’s really helped to add depth to the stone, removing some of the artificial highlighting that a two-tone drybrush leaves on the model.
This is what the paving looks like now:
And here’s an image that no Ordic citizen ever wants to see in one of their cities…
I managed to find a couple of tubes of acrylic paint hiding at the back of a drawer, and have been able to start work on the stone areas. Still a long way to go here: I’m not really happy with how much the black undercoat shows through, and it’s still a bit too monochrome. I think I need some orange-brown and green washes (stains from rusty water, lichens and moss) to soften it a bit.
I also found a few leftover Hirst Arts pieces while searching for paint, and have added some fountains to the lower level. They bring a bit more detail to that area, helping balance the sparse dock and the super-detailed backdrop. It’s always nice finding a home for spare parts I’ve been hoarding for a rainy day, though it does tend to validate my “never throw anything away, ever” hoarder philosophy…
I put the first layer of texture medium over the water area last night, and am looking forward to seeing what happens to it as it dries out. Hopefully it will result in a shiny surface (reflections are always good on water terrain), and some kind of uneven ripples. I suspect I’ll need at least two coats just to reduce the very obvious brushstroke direction that you can see at the moment.
Here’s a version from a few hours later:
And some more of the buildings. I may have got a bit carried away adding to this last night – I decided that it would be best to do it all in one go, and lost track of time while working on it…
I’ve been using Spakfilla for the mortar – it’s a lightweight pre-mixed joint compound that’s very easy to work with, and much less mess than mixing your own. I’ve been working it into the bricks, then scraping off the excess and wiping the whole surface down with a damp cloth. I like the way it ages the bricks by staying in all the little rough patches of texture, but in daylight it turned out to be a bit too stark and white. Fortunately it takes washes just fine, so I’ve used a few shades of watered down brown paint to weather the finished surface a bit. You can see some more of the final effect in the third photo below.
I got stuck in to things last night, after picking up some more pre-mixed plaster filler at lunchtime. Ended up getting quite a bit done – I really want to get the foundation for the docks painted, as I’ll need plenty of drying time for all of the water effects I want to paint on.
Here’s the supporting piece for the dock: